The library is getting dangerous
The Sunken Library now has things living between the shelves. Cursed Librarians throw books down the aisles, packs of Scriveners wake each other up, and a quiet study hall can turn into a fight with the lecturer and both bodyguards. Even the furniture is trouble. Some bookcases hide loot. Others fall on you.
We built the rooms around those encounters, with reading bays tucked into long shelf-lined halls and secret collections hidden behind the walls. The Library is still in development and won't appear in ordinary dungeon runs yet. We're working on the Grand Archivist's summoning ritual and a boss fight with portals that appear, build up, and vanish around the room.
Equipment got a little harder to trust. We added enchantments and curses, including gear that reflects damage or senses enemies beyond your sight. Putting an unknown item on reveals its properties, but a curse can leave it stuck there. Identify Item lets you check first. Remove Curse gets you unstuck. Erin's Ring has its own trick: it reveals the floor when you equip it and again when you descend.



Elsewhere, rare named monsters such as Cindermaw bring tougher fights and better loot. Mimics can crawl back to their original spot and pretend to be chests again, keeping the wounds from your last encounter. We also finished the NPC animation work, bringing the roster to 237 strips for everything from idle gestures to spellcasting.
A lot changed behind the dungeon, too. We separated floor generation from the live simulation and built the machinery to move a running dungeon between servers when one fills up or shuts down. Your view stays on screen while the connection recovers. Dungeon invitations now use reusable links, and account signup has branded email verification. That work is part of preparing DDQ for release.
The next art project is the Glyptotheque, a collection of marble halls and statues with matching damaged forms and scattered fragments. Its boss concept, The Shape Between, holds a red eye between floating pieces of obsidian. We're still working through its animation.








